Paradox under development
Well, it’s been some time, eh? Sorry for not posting anything for so long time. Believe it or not, I have been busy and have many things to care about. However, this is not about excuse of absence, it’s meant for some news about Paradox.

For those who don’t know about this project, it’s my longest game project. Been under development since early 2007. Game got 7 complete levels and demo release got many good ratings from sites like 64Digits. Sadly, the project froze due slow story planning and unsatisfactory for graphics and lacks of engine.
But the project have returned and it’s time for first peek to it…
Why start it again and why it’s so special?
Well, this is very dear project for me and it have gone through very long process of development. There is 4 notebooks full of notes about story, leveldesign, puzzles etc. Especially storyline have developed greatly since last release and there is very detailed plans about how to move story forward in game itself. This was main reason for the first version’s abandonment. More reasons for starting project again is the very positive feedback and current lack of good adventure games in Game Maker scene.
What’s new?
The new Paradox will contain some significant different features compared to it’s first version. All graphics have been updated and fined better, engine have been edited to support easier development and what the most important, the storyline is this time planned carefully. Here is list of some fixes and features which will be in new version of the game:
- Better graphics
- So called dynamic objects, which react to mouse and other events. Part of them are important in puzzles, rest just for fun like real time clocks, minigames etc.
- Lighting system. Game uses LehdaRi’s Light system to create dynamic lighting which will be used in puzzles and creating atmosphere.
- Better planned story
- Cutscenes
- Original soundtrack
- A lots of easter eggs and references to games, books, movies and such
- Some online functionality. Don’t expect multiplayer though
- More flexible and powerful engine.
- FPS from old 30 to 60 frames per second allowing smoother effects etc.
- Multiple languages. The number of languages depend on if I find some translators. English and finnish are supported though.
- 10 levels instead of 16. This is due more carefully planned puzzles and storyline.
When it’s complete?
Well, I can’t promise anything in this time. Second level is currently in development. But let’s hope that project will be completed this time. Your support is important
And what this was all about…?
And for those who don’t know anything about what I’m talking, here is short description of the game. Paradox is point & click adventure game which consists set of rooms. In these levels player have to use items and their brains to solve different puzzles to continue exploring mysterious building trying to figure out what’s going on. Game is also planned to be fitting for people who normally don’t play adventure games but it doesn’t mean that it’s not for adventure players too! For more information about the game, you can check the page of the original project
See you later!
Great! This is one of my favourite point&click games! (Why am I writing English, we’re both Finnish .D Well, whatever. Hopefully you release a new demo soon
PS. You draw <3 pictures. ;D
Loistavat grafiikat, ja olet näköjään suunnitellut pelin todella hyvin! Odotan innolla.
Great graphics, and you apparently have planned everything really well! I’m waiting eagerly for this game.
Haha, thanks guys
New demo takes some time. Level 3 is under planning now and I still wait Ussa to make level 2 graphics. Yes, I actually can’t take pride from graphics only from game design and programming 
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