Physics as inspiration

Filed under: Game Design | — Wrote by Tumetsu on Tuesday, November 11th, 2008 @ 6:23 pm

Physics in the game design

There have been sometime somekind fashion to create games with advanced physics engines especially in the commercial world. Slowly physics have sneaked to the indie scene too in games like Gish. Physics can create some interesting concepts and new twists to gameplay. Large and complicated physics are still very hard to program for hobbyists but it doesn’t block using them in your small budget games. In most times you don’t need full physic engines to achieve needed realism or neat effects. Lately I have played little with these ideas which originated from my recent physics studies. In this article I’m going to share some thoughs about some relatively small ideas how to implement physics in your game.

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Paradox under development

Filed under: Personal stuff, Under development | — Wrote by Tumetsu on Sunday, November 2nd, 2008 @ 8:44 pm

Well, it’s been some time, eh? Sorry for not posting anything for so long time. Believe it or not, I have been busy and have many things to care about. However, this is not about excuse of absence, it’s meant for some news about Paradox.

Screenshot from first level

For those who don’t know about this project, it’s my longest game project. Been under development since early 2007. Game got 7 complete levels and demo release got many good ratings from sites like 64Digits. Sadly, the project froze due slow story planning and unsatisfactory for graphics and lacks of engine.

But the project have returned and it’s time for first peek to it… (more…)

Formation SAGE © Arctic Flower