Description
This is first and so far my last example
It’s example of various things often needed in platform games. It pretty simple and I think pretty neat.
- Slope movement (though I forgot to add slopes in test field
)
- Ladders
- Trampolines
- Moving platforms
- Falling blocks
- Character itself
- Water with current going left (easy to modify)
- Character itself
Note for unregistered GM users
This should work with unregistered GM version after you remove steam generators and other steam related stuff. Example won’t work with unregistered because of particle effect in steam.
Credits
- Basic engine: Tumetsu
- Slope movement: Kiwi
- Moving platforms: djrellik
- Music: Golden Sun 2 - Aqua Rock -So don’t use it in your game ^_^
Download

After gettting some complaints about dark template and other minor issues, I have decided to change AF’s template. Because of that, there may be some weird layouts and things going on some time because I update site in live but these things shouldn’t block you to read site’s content.
After layout issues have been fixed, there may be some new content in the site. Just maybe…
-Tumetsu

This is one of my first abstract illustrations. It is made with shell, certain water/splash stock photos, blending modes and lots of adjustment layers. I also used Photoshops wave-filter a lot with burn and dodge tools to create the abstract “tail” to the shell.
If you’re interested in any kind of photo montage, you should go and take a look at stock.xchng which is one of the largest free stock photo sites. That’s were I found allmost all of my stock photos and it sure is worth to take a look.
Thought I’m little busy with summer jobs I’m working with Arctic Flowers newest game project so time won’t propably be enought for photoshopping outside of our project which means I may not publish any new art here in some time. Of course I put my older works into here now and then…
-Ussa
I’m person who likes to plan things out before starting something. It’s pretty useful skill in various things including art and yes, game design. Why planning is important? And when it’s needed and when it’s rather useless? How to plan? I’m going to cover these topics in this article about planning when developing games.
(more…)
I have some news for you my dear readers. In upcoming week, I’m away and most likely I don’t write anything new unless my mobile phone can connect to the internet there. However, I wanted to share some things related to Arctic Flower.
Template modifications coming
Lately I have got some comments about how dark current template is. Seems like it really is VERY dark in older monitors or if your screen’s brightness is very low. Site shows fine with my laptop but is very dark in my desktop computer which haves pretty old monitor (from 2000 if I remember correctly
) Because of these darkness problems, I’m going to lighten current theme someway or replace current one completely. If anyone haves any knowledge about modifying or making Wordpress templates, help would be appreciated. I will start work template when I have more time so you have to wait atleast week and probably a bit longer. Until then, if template is too dark, you can still read content from RSS feed which is available in your browser’s URL bar.
New pen tablet
I bought new pen tablet Wacom Bamboo. Really nice little tool. This will mean new artwork from me and hopefully some useful graphs for game design and other articles to help figuring concepts.
New project
AF have now new project targeted to the YYG’s third competition. It’s code name is somewhat unadventurous; Turtle game. As you may have already guessed, it contains some turtles and concept which connects turn based strategy to fast paced action. More about project will be revealed when work advances and we will get some screenshots to show you.
Tumetsu