Coming up game ideas

Filed under: Game Design | — Wrote by Tumetsu on Wednesday, June 25th, 2008 @ 11:47 pm

Most of us have creative blocks occasionally when it’s hard to come up any new game ideas. This kind of problem led me to ponder some different ways how game idea can born. Developer can start their idea from theme, game mechanic or story. What are benefits of these different ways? How to feed your imagination? Some of my thoughts about these subjects I have written for you to think about. (more…)

Girl of Shadow

Filed under: Ussa's artwork | — Wrote by Ussa on Sunday, June 22nd, 2008 @ 8:30 am

This is my latest published picture this far and it can be found on a full size on Advanced Photoshop with some of my other works. I’ve used about ten different stock pictures from stock.xchng and from my own picture library.

I’ll post more of my works here now and then so keep an eye out.

-Ussa

Releasing your games

Filed under: Game Design | — Wrote by Tumetsu on Sunday, June 15th, 2008 @ 7:09 pm

In First impression is important -article I covered some important things which developer should take account to ensure player’s interest to the game. In this article I’m going to talk little about releasing your W.I.Ps and completed games. How to get as much attention as possible? I have noted some common things in well released games and made many mistakes myself and earned precious knowledge. So I will share some of my experience to you.

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Co-operation

Filed under: Game Design | — Wrote by Tumetsu on Wednesday, June 11th, 2008 @ 12:52 pm

Yesterday YYG announced winners of the Ancient Civilization Competition and new competition based on co-operation was launched. Official rules you can read here.

I’m probably going to enter this competition because it looks pretty interesting concept. I just have develop ed three initial concepts and have to decide which of them turn to a game. Due this theme I decided to talk little about co-operation which could be implemented in games.

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Common mistakes of beginning game developer

Filed under: Game Design | — Wrote by Tumetsu on Monday, June 9th, 2008 @ 1:22 pm

“I have this idea of 3d MMORPG where you can train mounts, kill trolls, mine gold….” Before you start to plan your new WoW, stop to think about what it really takes to make this kind of game. Large teams and couple of millions bucks to spend. I guess you don’t have neither huge team or money. So calm yourself and accept the truth that you aren’t ready today, or tomorrow, or day after tomorrow to do that huge games, atleast alone. So start with something smaller.

In this article I will cover some of the basic mistakes what I have seen especially in Game Maker world where new users have too big plans compared to their skills.

I’m not going to explain how beginning user should learn his or her tool be it Game Maker, C++ or any other. I’m going more to how to avoid some basic mistakes in game design when starting first projects.

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First impression is important!

Filed under: Game Design | — Wrote by Tumetsu on Sunday, June 8th, 2008 @ 7:32 pm

Sometime ago I was reading this at Making Casual Games blog. After being couple of years developing games with Game Maker, I just can’t agree more with the article. When it comes to freeware and shareware games, it’s very important to give good first impression to the player. In this article I will cover some of my thoughts related to the first impressions.

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Lost Garden

Filed under: Game Design | — Wrote by Tumetsu on Sunday, June 8th, 2008 @ 1:50 pm

I have been very sick this whole week (strange how I always catch somekind flu etc when vacation starts) and have been very bored. Luckily I found this great blog by Danc, Lost Garden. It’s great resource for free graphics, game design articles and game concepts. I have now explored nearly whole site and I’m very delighted how much quality stuff there is. I really recommend to give a look for this site if you are interested game development or games in general. It’s just great.

Lost Garden

The North, Pohjola

Filed under: Games | — Wrote by Tumetsu on Sunday, June 8th, 2008 @ 1:24 pm

Arctic Flower’s first completed game developed for YoYo Game’s Winter Competition.

The North, Pohjola

In the game you play as a half-god whose job this try to keep your human tribe alive through cold winter using magical cards provided by higher gods.

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The house giant

Filed under: Artwork, Tumetsu's artwork | — Wrote by Tumetsu on Monday, June 2nd, 2008 @ 2:20 pm

Giant who carries witch's cottage

This is one of my first works with markerpen and Photoshop combination. Original sketch was first inked with markerpen, scanned and coloured with photoshop. Eventhough I didn’t use any textures or patterns with this work, I personally think it’s quite good.

Character of the picture is giant, whose job is carry witch’s or wizard’s house. This character lately inspired me with new game concept which will hopefully finish soon.

The beach

Filed under: Artwork, Tumetsu's artwork | — Wrote by Tumetsu on Monday, June 2nd, 2008 @ 2:13 pm

The beach background.

This picture I made for Adventure Developers’ first background competition. Theme was beach. It’s not my best works but I’m still quite happy with it. You can freely use this picture as a background in your games or desktop as long as you give credit to me. Below are links to different sizes of image:

800×600

2486×1839

Formation SAGE © Arctic Flower