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	<title>Arctic Flower</title>
	<link>http://tumetsu.awardspace.com</link>
	<description>Creativity from Finland</description>
	<lastBuildDate>Mon, 17 Nov 2008 17:03:36 +0000</lastBuildDate>
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	<item>
		<title>Physics as inspiration</title>
		<description>
There have been sometime somekind fashion to create games with advanced physics engines especially in the commercial world. Slowly physics have sneaked to the indie scene too in games like Gish. Physics can create some interesting concepts and new twists to gameplay. Large and complicated physics are still very hard ...</description>
		<link>http://tumetsu.awardspace.com/?p=39</link>
			</item>
	<item>
		<title>Paradox under development</title>
		<description>Well, it's been some time, eh? Sorry for not posting anything for so long time. Believe it or not, I have been busy and have many things to care about. However, this is not about excuse of absence, it's meant for some news about Paradox.



For those who don't know about ...</description>
		<link>http://tumetsu.awardspace.com/?p=37</link>
			</item>
	<item>
		<title>Platform example</title>
		<description>Description

This is first and so far my last example :P It's example of various things often needed in platform games. It pretty simple and I think pretty neat.

	Slope movement (though I forgot to add slopes in test field :P )
	Ladders
	Trampolines
	Moving platforms
	Falling blocks
	Character itself
	Water with current going left (easy to modify)
	Character ...</description>
		<link>http://tumetsu.awardspace.com/?p=35</link>
			</item>
	<item>
		<title>Some maintenance&#8230;</title>
		<description>After gettting some complaints about dark template and other minor issues, I have decided to change AF's template. Because of that, there may be some weird layouts and things going on some time because I update site in live but these things shouldn't block you to read site's content.

After layout ...</description>
		<link>http://tumetsu.awardspace.com/?p=31</link>
			</item>
	<item>
		<title>CenturyShell</title>
		<description>

This is one of my first abstract illustrations. It is made with shell, certain water/splash stock photos, blending modes and lots of adjustment layers. I also used Photoshops wave-filter a lot with burn and dodge tools to create the abstract "tail" to the shell.

If you're interested in any kind of ...</description>
		<link>http://tumetsu.awardspace.com/?p=28</link>
			</item>
	<item>
		<title>Planning</title>
		<description>I'm person who likes to plan things out before starting something. It's pretty useful skill in various things including art and yes, game design. Why planning is important? And when it's needed and when it's rather useless? How to plan? I'm going to cover these topics in this article about ...</description>
		<link>http://tumetsu.awardspace.com/?p=24</link>
			</item>
	<item>
		<title>Some news&#8230;</title>
		<description>I have some news for you my dear readers. In upcoming week, I'm away and most likely I don't write anything new unless my mobile phone can connect to the internet there. However, I wanted to share some things related to Arctic Flower.

Template modifications coming

Lately I have got some comments ...</description>
		<link>http://tumetsu.awardspace.com/?p=23</link>
			</item>
	<item>
		<title>Coming up game ideas</title>
		<description>Most of us have creative blocks occasionally when it's hard to come up any new game ideas. This kind of problem led me to ponder some different ways how game idea can born. Developer can start their idea from theme, game mechanic or story. What are benefits of these different ...</description>
		<link>http://tumetsu.awardspace.com/?p=22</link>
			</item>
	<item>
		<title>Girl of Shadow</title>
		<description>

This is my latest published picture this far and it can be found on a full size on Advanced Photoshop with some of my other works. I've used about ten different stock pictures from stock.xchng and from my own picture library.

I'll post more of my works here now and then ...</description>
		<link>http://tumetsu.awardspace.com/?p=20</link>
			</item>
	<item>
		<title>Releasing your games</title>
		<description>In First impression is important -article I covered some important things which developer should take account to ensure player's interest to the game. In this article I'm going to talk little about releasing your W.I.Ps and completed games. How to get as much attention as possible? I have noted some ...</description>
		<link>http://tumetsu.awardspace.com/?p=19</link>
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